AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on iOS in the UK Q3 2024
Discover the performance trends of the leading 2D cartoon games on iOS in the UK during Q3 2024, including download rates, revenue, and active user statistics.
In the third quarter of 2024, the top 2D cartoon games on the iOS platform in the United Kingdom showcased intriguing performance patterns. Here's a closer look at the developments for each of these popular games.
Offline Games - No Wifi Games by Moreno Maio saw a rise in weekly revenue, reaching approximately $1.7K by the end of September. The game began the quarter with 34K downloads, peaking at nearly 115K mid-July, before gradually declining to around 53K by the end of September. Weekly active users started at 192K, climbing steadily to approximately 434K by the end of the quarter.
Fruit Merge: Match Game from Bravestars Technology JSC recorded its first significant revenue of $3.4K at the end of August, maintaining similar levels through September. Downloads fluctuated, beginning with 31.6K and experiencing a notable dip to 18K by late August, before recovering to over 41K by the end of September. Active users increased steadily from 64K to about 196K throughout the quarter.
Royal Match by Dream Games consistently achieved high weekly revenue, with figures generally oscillating between $486K and $591K, peaking in mid-September. Downloads showed an upward trend, rising from 16.7K to nearly 30K by the end of the quarter. Active users remained robust, starting at 412K and reaching 424K by September's end.
Among Us! from InnerSloth LLC exhibited a modest revenue increase, peaking at $1.4K in late September. Downloads remained stable, fluctuating between 17K and 28K during the quarter. Active users experienced a slight decrease, starting at 102K and concluding at approximately 91K.
Screw Puzzle: Wood Nut & Bolt™ by ONESOFT GLOBAL PTE. LTD. recorded a consistent weekly revenue, averaging around $7K to $10K, with a peak of $10.4K in early August. Downloads showed a declining trend from 23.7K to 17.6K by the end of September, while active users fluctuated, ending the quarter at 58.3K.
These insights, derived from Sensor Tower, highlight the dynamic nature of the mobile gaming landscape. For more detailed analytics and trends, explore further insights at Sensor Tower.